|
![](/i/fill.gif) |
Christoph Hormann <chr### [at] gmx de> wrote:
: You could also try making several
: 'objects' with one mesh, but i don't know if that will improve things
: much.
AFAIK that can improve the rendering speed a lot. This is because when
all the triangles are inside one mesh, povray can make octree optimizations
when making intersection tests (that is, it can discard most of the triangles
at each step). If all the objects are separate, then povray can't do this
kind of optimization.
(I don't know if povray can optimize a union of several meshes this way.
Does someone know?)
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |